• Brussels, Berlin, Europe

Review of the education metaverse kick-off on 30.10.24

The Launch of the Educational Metaverse

On 30 October 2024, the new educational metaverse initiative of the Metaverse Europe Foundation was launched at the gameslab of Humboldt University in Berlin. The initiative aims to sustainably integrate immersive technologies and artificial intelligence in the education sector in order to create personalised and inclusive learning spaces and thus promote equal digital opportunities.

The fascination of VR: live demonstrations and new learning worlds

The event kicked off with fascinating live demonstrations that impressively showed how virtual reality (VR) can be used in a school context. These demos offered a glimpse of how VR gives teachers and learners access to completely new learning worlds – from realistic simulations of historical events to interactive scientific experiments. The use of VR enables teachers to customise lessons and sustainably promote the interest and motivation of learners.

Workshop: Goals, requirements and milestones of the initiative

The presentations were followed by a joint workshop in which the long-term goals of the education metaverse initiative were discussed. The participants talked about the requirements for successful realisation and important milestones on the way to broad implementation. A central concern of the initiative is to ensure the highest ethical and data protection standards in order to strengthen the safety and trust of learners and teachers.

Practical applications: Transferred from business to education

Another core objective of the education metaverse initiative is to adapt successful models from industry for the education sector. Industry has shown that immersive technologies have great potential to impart knowledge in a more sustainable and comprehensible way. These proven approaches are now to be anchored in schools, vocational schools and child and youth welfare centres in order to promote the education and development of young people.

Thanks to the dedicated team of the first round

The success of the kick-off was made possible by the dedicated support and expertise of numerous participants:

  • Simone Fleischmann – Deputy Federal Chairwoman of the VBE (Verband Bildung und Erziehung), President of the Bavarian Teachers’ Association
  • Michael Gairing – Managing Director of RAUM virtual reality collaboration, specialising in virtual collaboration and learning environments
  • Oliver Humbel – Head of IT at the KJSH Foundation for Child, Youth and Social Services
  • Matthias Graf von Kielmansegg – Chairman of the Vodafone Foundation, which is committed to education and digital transformation
  • Pankratz Männlein – Board of the Federal Association of Teachers for Vocational Education and Training
  • Frederik Näher – Geschäftsführung KJHV Berlin-Brandenburg | Sachsen und Vorstand des KJSH Trägerverbunds
  • Friedrich Pohl – Press spokesman for the German Philological Association

Moderation of the kick-off by leading experts

The programme was led by two experienced experts:

  • Christian Stein – Founder of gameslab Berlin and Managing Director of Players Journey, a specialist in digital education solutions and interactive experiences
  • Oliver Autumn – Director of the Metaverse Europe Foundation, which supports the sustainable integration of immersive technologies and AI in education

A look into the future: education in the digital age

The educational metaverse initiative marks an important step towards a future-orientated educational landscape. Here, immersive technologies such as virtual reality and artificial intelligence are to be established not just as a supplement, but as an integral part of teaching in schools, vocational schools and child and youth welfare centres. The long-term goal is to build a bridge between modern technologies and traditional education and thus sustainably improve the opportunities and possibilities for all learners.

Weitere Informationen über das Bildungsmetaversum.

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